unity Discussions

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  • Issue#1418: Unity - [WIP] Tales of Lena - 2D (pixel art) platformer

    Tales of Lena 2D retro-styled platform game ​Introduction I started this project about 3 months ago. Some people might remember my previous project called Lands of Treasure which I put aside to work on a simpler game that wouldn't take years to finish. I already posted a few bits and pieces of this game in the Small Works Art thread but I felt like it was time to make a thread of its own. Story In this game you play as... [WIP] Tales of Lena - 2D (pixel art) platformer...

  • Issue#1419: Unity - Problems with instantiating baked prefabs

    We've been having an issue with our lighting information being lost when instantiating baked prefabs. I created a topic in Unity Answers here: http://answers.unity3d.com/questions/962360/lost-lighting-information-on-baked-prefabs-when-in.html and I've noticed three other similar cases but nothing has been resolved: http://issuetracker.unity3d.com/iss...baked-gameobject-to-prefab-with-lightmap-info... Problems with instantiating baked prefabs...

  • Issue#1420: Unity - [RELEASED] DarkPatcher - Patcher & Launcher

    Hello! I'm witcher112 and I want to show you my solution for creating patcher & launcher for your game.​ ASSET STORE DarkPatcher - your solution for launcher and game patching system "Thanks to DarkPatcher we no longer have any problems with providing fast and easy patching system to our community. One of the best assets ever!" ~ Gloria Victis (...​ [RELEASED] DarkPatcher - Patcher & Launcher...

  • Issue#1421: Unity - Rotating on X axis causing Y and Z to change and swap...

    Hey all, This has been bugging me all day, and so I've stripped back all of the code and gotten to this in the FixedUpdate (FYI, starting rotations on X, Y and Z are 270, 180 and 0 respectively) Code (CSharp):     void FixedUpdate()     {         float newXrot;           newXrot = m_inputXValue * m_tiltSpeed * Time.deltaTime;           if (transform.eulerAngles.x > 290f &&a...

  • Issue#1422: Unity - [WIP] Small Xmas game for my sister's bf

    Hey boys, I wanted to do a small wip for a game I would like to present to my sister's bf on a usb pen. It's going to be very basic, but let's see what I can do. I'm hoping to do a one level game FPS /third person puzzle/horror. Will post my ideas after I've put them down on paper....

  • Issue#1423: Unity - Simple node editor

    Here is the example code to create a node editor, in which you have draggable windows connected by a curve: Code (csharp): using UnityEngine; using UnityEditor;   public class NodeEditor: EditorWindow {         Rect window1;     Rect window2;         [MenuItem("Window/Node editor")]     static void ShowEditor() {         NodeEditor editor = EditorWindow.GetWindow...

  • Issue#1424: Unity - 5.3.1f1 Ads automaticaly initializing on play. And forces code recompiling if ads service tu

    5.3.1f1 Ads automaticaly initializing on play. And forces code recompiling if ads service turned off...

  • Issue#1425: Unity - Ceto (Scrawks Ocean)

    Ceto: Ocean System. Ceto brings advanced ocean effects to your game. From first person games where the ocean is just a back drop to fully interactive shipping simulations where the ocean is the focus of the application. Ceto has the ability to be customized to your needs. Ceto has many features to rival any other product and many more are planned for future updates. Ceto requires a minimum of shader model 3. Ceto is now on the asset store and can be found... Ceto (Scrawks Ocean)...

  • Issue#1426: Unity - VOLUME GRASS - Unlimited Density

    View attachment 106434 AssetStore - get it on Asset Store View attachment 106435 Above picture produced basing on real screenshot - go for interactive soccer demo. As an imposting volumetric solution - put just one triangle and... VOLUME GRASS - Unlimited Density...

  • Issue#1427: Unity - Playmaker, NodeCanvas, FlowCanvas or Makinom... Request Guidance

    Hey folks. The TLDR Version For an experienced programmer which of the following do you think is best and why? PlayMaker NodeCanvas FlowCanvas Makinom I am especially... Playmaker, NodeCanvas, FlowCanvas or Makinom... Request Guidance...

  • Issue#1428: Unity - Drag and Drop on one side of game object

    I intended to create a puzzle game in which all the player need to do is dragging the object to the correct position. To illustrate this, I attached an image below (It's only using paint since I'm no artist). Let's say there's two power sockets on each sides (Red and Yellow), and there's a red cable with each other end attached on the different color sockets. What I intended to do is, how to make the player able to drag one end of the cable (I marked it with a little gre...

  • Issue#1429: Unity - Vectrosity - Fast and Easy Line Drawing

    Version 5.1 available now, works on Unity 5.2.2! Get Vectrosity here. Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, textures and more, with a simple yet deep API. Drawing lines can be as easy as this: Code (javascript): VectorLine.SetLine (Color.yellow, Vector2(0, 0), Vector2(100,... Vectrosity - Fast and Easy Line Drawing...

  • Issue#1430: Unity - Racing Game Starter Kit - Easily create racing games!

    The Racing Game Starter Kit is an easy to use asset for creating racing games. It includes a smart AI car system, car physics & a complete racing system with 5 race types : Circuit, Lap Knockout, Time Trial, Speed Trap & Checkpoint.​ ASSET STORE LINK...​ Racing Game Starter Kit - Easily create racing games!...

  • Issue#1431: Unity - The Legend of Zelda: Wind waker styled water

    Hello, new to the forums here. I would like to know, if it's possible to create a water similar to the one in The Legend of Zelda:Wind Waker, working in unity free and on mobile. I think it's a shader question, but maybe it could be moved to the right place if I'm wrong. If it is possible, how would it work? I've researched it a bit and according to http://www.polycount.com/forum/showthread.php?t=98578 (Image heavy) they're using an alpha-mask for the white edges, which...

  • Issue#1432: Unity - Very basic Inventory script

    Hello, I am a beginner in programming with Unity! I do know the very basics, like arrays, lists, variables etc. But one thing i just can't create is an inventory, Can you give me soms basics of how to create an inventory. Im not asking for an complete script, because i really want to learn to write it myself. I'm quit sure i need to use arrays or lists, but i really have no clue. I've looked it up on the internet, but i couldn't find a decend tutorial, only for advanced pr...

  • Issue#1433: Unity - Simply detecting the oculus rift's presence [SOLVED]

    Hi all, Could you please help me understand why the first 'if' clause works but the second one returns nothing? Thanks Code (CSharp):     void Start ()     {         if ( Ovr.Hmd.Detect() > 0 )             Debug.Log ( "Rift detected!" );           if ( OVRManager.display.isPresent && OVRManager.tracker.isPresent )   ...

  • Issue#1435: Unity - DarkRift - Fast and Flexible Cross Platform Networking

    What is DarkRift? DarkRift Networking is a fast and flexible networking solution for server - client model multiplayer games. DarkRift takes a lower level approach to networking in Unity than RakNet but still hides you from the complexity of the underlying sockets. Messages are sent between the server and clients in an email like fashion using a tag and subject to identify the message content meaning the bandwidth used is kept to a minimum. For advanced users you can... DarkRift - Fast and Fl...

  • Issue#1436: Unity - A little help with UI.Toggle

    Hey, I'm having a simple but frustrating problem using toggles. Basically, I have 2 toggles. I want to make it so that when toggle A is on, toggle B should be off and vice versa. I've tried linking the following code to the UI toggles but it crashes Unity for some odd reason : Code (CSharp): //Linked to ToggleA public void ToggleA(){         toggleA.isOn = true;         toggleB.isOn = false;     }     ...

  • Issue#1437: Unity Android Plugin Error: java.lang.NoClassDefFoundError: Failed resolution of JAVA Class

    Hello everyone, I'm trying to build an Android plugin following the instructions here: http://www.thegamecontriver.com/2015/04/android-plugin-unity-android-studio.html I was able to compile and integrate my plugin in Unity, and everything works as expected. But now, I'm trying to add external libraries to my plugin (so far I've tried Facebook Android SDK, Google Analytics..) and when I try to use any of the classes stored in these libraries I'm getting the following errors:.....

  • Issue#1438: Unity - 2D 3d Artist , Animations , Conceptart, Music , Sound Design,Programming

    Hello http://laur2000ad.deviantart.com/gallery/>>Portofolio I'm a experienced 2d and 3d artist, animations available for work . I like to be involved in new projects and i come with inovative ideas and design. My expertise are 2d art, conceptart, storyboard , animation and 3d art , characters , enviroment. You can contact me at laur2000ad(around)yahoo.com or Skype laur2000ad. I'm available. My you tube chanel with some animations... 2D 3d Artist , Animations , Conceptart, Mus...

  • Issue#1439: Unity - InstantVR Free & Advanced: interactive avatars for virtual reality

    Instant VR Free & Advanced are now available from the asset store. These packages give an easy but flexible start for creating virtual reality games and experiences. The package contains an example avatar with procedural animations of the body movements. Depending on the package a number of input devices are supported. When it is included in the game, it will automatically select the best combination of controllers available at the player. InstantVR Free provides: Two example... InstantVR...

  • Issue#1440: Unity - PlayWay Water - high quality water system

    I'm proud to present a water system that I've been developing for games at PlayWay for the last few months. It took many nights and caffeine drinks to complete it in parallel to the game projects I've been working on, but here it is. I'm doing some final polishing right now, before I'll submit it to the Asset Store this weekend. I hope that some of you will find it useful during your everyday work. View attachment 157470 ​ Waves simulation Simulation is base...

  • Issue#1441: Terrain Composer, A Tool for making AAA photorealistic Unity Terrain in just minutes.

    For a limited time only, instead of $90, I’m doing a custom sale with 50% off for $45, for WorldComposer! Make sure you grab your copy before it is back on $90! Terrain Composer, An Unity3d Extension Tool for making AAA Terrain(photorealistic)/Scene in just minutes… Visit www.terraincomposer.com for more information and screenshots and video...... Terrain Composer, A Tool for making AAA photorealistic Unity Terrain in just minutes....

  • Issue#1442: Unity - Equirectangular photo mapped into a sphere

    Hello, I want to create a simple VR application. I have a cardboard camera at 0,0,0. A sphere is at 0,0,0 with a scale of 10,10,10. On this sphere, I have a material. The texture is an equirectangular photo (working fine on other apps) I have a shader (found on the web) to create a projection of equirectangular photo inside my sphere. It works, but at the top and the bottom of the photo, the render is distorted. Anyone has a solution for that? Thanks !...

  • Issue#1443: Unity - [RELEASED] City Building Perfect Kit

    About This is 'City Building Perfect Kit' (CBPK). Use CBPK to create city building games like 'clash of clan' or 'boom beach', and any kind of city or town build game. Feature - all source code included (c#) - unity 4.6x, 5.0x support - uGui only (no other asset required) - a star path finding included - mobile friendly (android demo apk will be supported) Features Detail - 3d city building framework - tile grid ( with grid to... [RELEASED] City Building Perfec...