project Discussions

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  • Issue#202: Whats your weekend project for 2016?

    I've been itching to get back to my latest project after a few delays. If your like me your mind is looking several months down the road when all things new and exciting from AMD will be hitting the market (unless someone reads this and wants a pre-launch tester HINT HINT ). Still, there's a lot the builder/gamer can do before then. For myself, my current project is back in business after a weekend visit from FedEx (nothing beats Saturday deliveries). I will update you as things progress. ASRock...

  • Issue#351: 'Apple Car' Project Lead Steve Zadesky to Leave Apple

    ​Apple VP of Product Design Steve Zadesky, who was believed to be leading Apple's electric vehicle development efforts since 2014, has informed colleagues... 'Apple Car' Project Lead Steve Zadesky to Leave Apple...

  • Issue#1333: I have the creative cloud but when I put my latest project on it said it wasn't up to date... doesn't the cloud update automatically? kinda the whole point?

    I have the creative cloud but when I put my latest project on it said it wasn't up to date... doesn't the cloud update automatically? kinda the whole point?...

  • Issue#1707: Unity - Hello everyone, Im new and starting a project!

    Hello unity forum, tis is my first forum post!. I wanted to start off by asking you all how you think I should start on the path of game development. My goal here is rather ambitious. I am attempting to build a large sandbox video game for PC platforms and other gaming console platforms and for the past while now I've started by getting a bit more familiar with how unity works as well as coming up with a concept for the game itself. Upon taking things into consideration I've decided t...

  • Issue#1720: Weird issue with Sprite Kit project

    I want to have a little play around with Sprite Kit, just for fun really. I decided that I would like to target OS X initially. I've tried building and running the default Sprite Kit template project. I have made no changes to it. It builds with no errors, but when the product is run, the graphics in the window are completely corrupted. This is supposed to be a few spinning spaceships. The lumps of stuff do spin, but they don't look anything like a ship:... Weird issue with Sprite Ki...

  • Issue#2588: Project Dream

    A forum search didn't turn anything up, so figured I'd make a thread for this...Project Dream is an idea that aims to bring SEGA back to the hardware market to make a Dreamcast 2. Here's the project website, and here's the petition. I personally think it would be interesting to see this happen and have decided to support it....

  • Issue#2648: Unity - Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks...

  • Issue#2738: Unity - Project Metal RPG - devlog

    View attachment 169362 Hi Unity people ! I'm Pierre, a french developer, I work on an indie game for several months now and I've decided to start a devlog here in order to have some feedback and to share my experience with Unity. Project Metal is a party-based non-linear RPG set in a futuristic post-apocalyptic world with an emphasis on vehicles. Combat uses a tactical real-time with pause system in which positioning and coordinating attacks is the key to success, the game... Proj...

  • Issue#2892: Unity - Project not responding on my Mac after transfer from windows

    Hello, I have been working on my project on my Windows PC , I am finally at the point where I can test it on my iPad ,my project is working perfectly on my Windows PC. I can exchange the program to my 2 Nd windows Pc no problems there. When transfer my project to my Mac and open up my project it does nothing and starts the responding mode. I can create a new project on my Mac with no problems either. If any one has experienced this problem before or simply might know the problem please... Proj...

  • Issue#3023: 10ft wife 15ft long big enough? 1st project

    I'm about to finish the basement of my first home. The family wants to make it a theater/game room. The area we are thinking about making the theater room is about 10ft wife 15ft long. Is this too small of an area to consider doing that? Here is the picture of the area. This is how it looks behind it The second idea is to put the projector on the wall where the pool sticks are and move the table to where we wanted to put the theater area. On that wall where the sticks are its a closet ...

  • Issue#3257: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]...

  • Issue#3340: Intel Galileo OpenCv Project using Eclipse IDE

    Hello, I am a newbie at Intel Galileo and opencv but this is my senior project so I have to learn. Now I have just done all the things written here IoT - Getting Started with the Intel® Galileo Board on Windows* | Intel® Developer Zone then installed Eclipse IDE and connected it to Intel Galileo. I tried blink codes and it worked. Now I want to process images with OpenCv. First of all I wrote these basic codes to capture a video from the webcam and I was expecting a window to show up and...

  • Issue#3663: Would you be willing to take a short survey about the Apple Watch to assist with a design project?

    Hello! I am an Industrial Design undergrad student doing a project to improve the Apple Watch and wearable devices in general . An important aspect of my process is gathering user opinions so I have put together a short survey for anyone! Even if you do not own an Apple Watch there is a section for you and your opinions are valuable! I will be selecting 2 people who finish the survey and sending them a $15 iTunes Giftcard! Sorry it is not much but I am a student and it is coming out of my... W...

  • Issue#3920: Why NOT switch to Project Fi?

    Hey all, I ask the question why I SHOULD switch all the time, and see multiple threads about leaving. I'd like to open discussion for anyone to reflect on why they would NOT switch and decide to stay with RW.   Off the top of my head:  ...

  • Issue#3984: Can't upgrade project to Unity 5.3: Unity error

    Hi, I just tried to upgrade, waited for 2 hours for my project to upgrade untill the progress bar was almost to its end. Just to discover I get an error:"Error, do you want to debug the error in visual studio?", well I tried, but I had no idea what to do so I closed and tried again. Thankfully the progress bar started again about where it left but the same error. I opened another project which upgraded ok and now I tried it again. I get this error: "The Unity editor isn't wo...

  • Issue#4389: Unity - What is the Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks...

  • Issue#4563: MSI Project Installer working only on local system

    I create an MSI package for my project in Microsoft Visual Studio 2013, I run the installer and it works on my system. The problem is if I take the MSI package to another computer (running the same Windows version (Windows 7)), the installer won't run. I double click it, windows shows the busy icon for a second, and then nothing happens. Note: on that other system, if I create the MSI package from there, it also works only locally, and not on other computers. Why is this happening and how can I ...

  • Issue#4860: Radio Control - Goblin Gasser WooKong Project

    Well its cold out, and i always wanted to get a WooKong H and now i want to install on my baby, The Goblin 700 Gasser, so Problem is, there is not alot out there on this unit and i desperately in need of help!, caz on the DJI forum they all say "pretty straight forward just read manual"" so that what ill do, but if anyone has tips on mounting and setup radio first, and just any thing you can throw out there would be great 1. i 3d printer a goblin 700 gps mount..........wookong ch...

  • Issue#5235: Unity - Load terrain into built project

    Hi I was wondering, how do you create a map/terrain and load it in to the project after it was built? For example, I create a game, I build the game and play it and it is boring, now I create a new map/terrain in Unity3D and want to load the map by just copying it to the map folder of the game and the next time I play my game the map will load automatically into the game without to rebuild the whole project again. For those who knows the game Warcraft 3, you can add additional maps into... Lo...

  • Issue#5724: Unity - Maze War: Open Source Project

    Hey everyone! I'm currently working on a pixel perfect recreation of the 1977 version of Maze War for the Xerox Alto machine. Maze War was the first ever multiplayer first person shooter, and unlike old FPS games like battlezone, I think the graphic style is still quite appealing. It uses the original 606x808 resolution of the Alto Machine, although you can full screen it with large black bars on either side. Here's a screenshot: Here's the... Maze War: Open Source Project...

  • Issue#5912: Unity - Unlocking assets with a virtual currency in my project purchased in the Asset Store

    Hey Guys, We believe that the asset store is a fantastic tool to help projects get started and actually move forward. We are the former developers of Project Atmosphir, a very ambitious UGC game that was created many years ago using unity 2! and scaling all the way to Unity 3.5 In fact we were speakers at the Unite 2010 when the Asset Store was introduced/launched. Anyway, our current project Voxelus (www.voxelus.com) which is built on top of the latest... Unlocking assets with a virtual cur...

  • Issue#6025: Unity - I need help with my project

    My project is a RTS with first personal perspective ( like a project called Flagship ) , it's is a sci-fi with mechs and space ships but the game focus is the battles ( like Total War ) , how I can do this ? Another question is , my game will have 3 campaings , how I can do this ? Can be best I looking for a team ?...

  • Issue#6288: Unity - [1.3.6] Asset Hunter (Removes unused assets from project)

    Hi all in 2011 i wrote a blog post on how to get a list of all unused assets in your Unity project. I released the source code for free, but quite a few people suggested to me that I could release it to the asset store. And now finally almost 4 years after I finally got around to make full rework of the tool, making it more robust, feature rich and user friendly. Asset Hunter is a tool that analyzes your buildlog/scenes and gives you an easily understandable overview over unused asset in... [...

  • Issue#6474: Unity - [SALE 60% off! ][RELEASED] Rocket Jump Procedural Level Project

    Hello, Just got my new project published in the asset store!! YAY!, I want to see if you could give me feedback and suggestions. You can check the package store page and additional description here: https://www.assetstore.unity3d.com/en/#!/content/27104 Incomming Update Video: Incomming new features: Unity Ads. Reorderable lists to customize the Shop. Easier shop customization, now you just manage one list. Easier ship... [SALE 60% off! ][RELEASED] Rocket Jump Procedural Level Project...

  • Issue#6526: Radio Control - HPI wheely king parts/project/slider

    HPI wheely king parts lot, project, slider. well used, disassembled, wheely king. its a complete slider, just all apart. chassis, axles,trans,driveshafts, axle mounted servo plate, rear axle lockout, shocks, suspension link mounts, extra pieces/parts. all works good, beat on and dirty. put it back together and make a tough basher. $125. might trade, not looking for anything, NO nitro, helis under 1/10th scale or off-brand stuff. message here, call or text 2708602323 Attached Thumb...